Four Seasons is a timed 2v2 shooting game that combines competitive and cooperative elements.
There will be 2 teams of 2 playing on the same map. Players can choose their character at the start of the game, each with a special power associated with a season (spring, summer, autumn, or winter) (see table below for more details).
Your team receives points based on the duration of time your team maintains control over an “egg” item. The team with the most points after the timer expires will be declared the winner - with a possibility of overtime in the case of a tie.
A player can take the egg by “killing” the player holding it, which will swap their locations and possession of the egg, or by capturing it first after it spawns on the map.
A player can shoot to damage enemies or perform a unique special ability that has a certain cooldown. These special effects can have negative effects on opponents or boost their teammates.
Four Seasons involves strategic, movement-based gameplay which allows players to choose between play styles that focus on either helping their team or hindering their opponents. Players must learn to navigate the environment effectively in the face of obstacles in order to catch/escape their opponents, with the help of their unique special abilities. Mix and match different character combination to maximize your team’s win.
Character | Skill |
---|---|
Spring | Place spring-themed spherical shield that blocks opponent projectile |
Summer | Shoot fireball to dazzle the opponent’s camera view |
Autumn | Dash forward quickly (and bump everything in its way) with autumn-leaf particle effect. Increase the team’s movement speed |
Winter | Shoot snowball to slow down enemies |
During special seasons, every player will get special buffs to make game player more fun.
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